Using Game Mechanics to Improve Outcomes Among Stem Cell Transplant Survivors
M.D. Anderson Cancer Center
Summary
This trial collects feedback from patients to develop a video game in improving the outcomes in stem cell transplant survivors. A video game may help to improve health behaviors for leukemia or lymphoma patients after stem cell transplant.
Description
PRIMARY OBJECTIVES: I. Develop a prototype intervention electronic game that implements a baseline testable feature set, including features for social networking within a virtual game space, managing an intermittent mediated reward cycle, goal setting and tracking, and collaborative problem solving. II. Evaluate the technical merit, feasibility, user perception and acceptance of the prototype system with adolescents and young adults (AYAs) allogeneic hematopoietic stem cell transplantation (HSCTs) patients in recovery. III. Based on the results of the prototype evaluation, enhance and compl…
Eligibility
- Age range
- 15–39 years
- Sex
- All
- Healthy volunteers
- No
Inclusion Criteria: Phase I The target population for this study will consist of: 1. Individuals ages 15-29 2. Able to read and speak English 3. Diagnosis of leukemia or lymphoma 4. First time allogeneic SCT recipient Phase II The target population for this study will consist of: 1. Individuals ages 18-39 (in phase I, we recruited only individuals age 15-29. For phase II, we will recruit young adults, and will expand the eligible age range up to 39 years. This expansion in age eligibility to 39 years is consistent with the National Cancer Institute definition of adolescents and young adu…
Interventions
- BehavioralFocus Group
Attend a focus group
- OtherInternet-Based Intervention
Have access to the game
- BehavioralInterview
1 week after the 3-week period ends, interview conducted over the phone or at a clinic visit.
Location
- M D Anderson Cancer CenterHouston, Texas