In-Home Parent-Child Training System: Validation Study
Koronis Biomedical Technologies
Summary
Koronis Biomedical Technologies Corporation (KBT) is developing a cognitive intervention to promote healthy development of Executive Function (EF) skills in young children by leveraging a smartphone-based training regime designed for parents.
Description
The proposed intervention includes non-computerized play activities, child-facing EF video games with parental controls, and a clinician-facing portal to monitor and analyze progress, building on prior feasibility studies and expanding validation with a larger sample size and additional outcome variables. EF skills provide a foundation for learning and adaptation across a wide range of situations, and are necessary for emotion regulation, social interactions, and school/work performance. Difficulties with EF skills serve as a transdiagnostic indicator of many clinical conditions with childhood…
Eligibility
- Age range
- 2–5 years
- Sex
- All
- Healthy volunteers
- Yes
Inclusion Criteria: * Children ages 2-5 years. * Caregivers/guardian of the participating child. Exclusion Criteria: * Children with physical disabilities affecting vision, hearing, or basic mobility. * Children with severe developmental delays or disorders * Parents or caregivers who cannot read and understand English
Interventions
- DeviceExecutive Function Intervention
The intervention is an in-home cognition training system that provides parents with a modular series of short, easy-to-follow, collaborative cognitive training activities they will share with their child to address the needs of families with young children identified with deficits in executive function (EF), a critical cognitive process associated with self-control. The system employs a novel two-generational training model that views parental involvement as a critical component of the intervention process. In this model, an engaging, parent-facing smartphone application will deliver personalized daily training activities consisting of both traditional hands-on activities as well as collaborative, parent-controlled, child-facing video games. This approach supports multiple pathways for learning and building strong personal relationships between parent and child.
Locations (2)
- University of Minnesota, Institute of Child DevelopmentMinneapolis, Minnesota
- Mount Sinai General PediatricsNew York, New York