Virtual Reality Cognitive Intervention for Critically Ill Delirium Survivors (VR-Cog)
Indiana University
Summary
The purpose of this study is to measure the feasibility, acceptability of virtual reality (VR) brain games and estimate their effect on memory, attention, and mood for ICU survivors. The VR program will be used at home through a headset and hand controls.
Description
Acute respiratory failure (ARF) accounts for 2 million admissions to adult intensive care units (ICUs) in the United States annually, and up to 80% of older adults with ARF suffer delirium, a form of ICU-related acute brain dysfunction. Delirium doubles the risk for new cognitive impairment or dementia within 12 months of ICU discharge. In addition, delirium survivors frequently develop related mental health and quality of life impairments. Unfortunately, there are few effective or scalable interventions to improve cognitive outcomes for ICU survivors. Primary Objective Aim 1: Measure the fea…
Eligibility
- Age range
- 50+ years
- Sex
- All
- Healthy volunteers
- No
Inclusion Criteria: * Adults aged 50 years or older * English speaking * Admitted to the intensive care unit (ICU) with acute respiratory failure/invasive mechanical ventilation * Screening positive for delirium (using Richmond Agitation Sedation Scale and Confusion Assessment Method for the ICU) Exclusion Criteria: * Acute neurologic injury such as stroke, traumatic brain injury, brain mass, intracranial hemorrhage, seizures, or central nervous system infection * Chronic cognitive or physical function deficit preventing participation in study interventions or assessments (determined by cha…
Interventions
- DeviceVR-based cognitive training program
VR-Cog features HomeTown Bound, a suite of 18 modules organized into four training categories: attention, processing speed, memory, and visuospatial.
- DeviceVR-based attention control
VR-AC consists of a library of 9 nature scenes (content provided by Nature Treks VR).
Location
- IU Health Methodist HospitalIndianapolis, Indiana