Yale University
The goal of this research study is to develop the AR-based alcohol use prevention and harm reduction intervention, "No Time Wasted", with the further aim of conducting a pre-post pilot study to assess whether the game reduce risk behaviors associated with alcohol use, whilst also increasing knowledge about some of the following topics: BAC, standard drink sizes, signs of alcohol poisoning. The intervention will also seek to encourage bystander intervention to assist fictional characters in need of help due to overdrinking.
Specific Aim #1: DEVELOPMENT: A prototype of an augmented reality (AR) videogame intervention for alcohol use prevention and harm reduction in adolescents aged 16-18. Input from 4 focus groups of 5 adolescents each (n = 20), and the extant literature will inform the development of the AR videogame intervention, "No Time Wasted". Specific Aim #2: PILOT EVALUATION: Conduct a pre-post pilot study with 20 teens ages 16-18 collecting assessment data at baseline and immediately following gameplay to assess "No Time Wasted" will be an innovative, immersive intervention using novel technology that w…
Inclusion Criteria: * Participants must be 16-18 years of age and currently enrolled in high school * Speak English * Able to play an AR videogame (willing use an AR headset for 30-45 minutes/session to play the game for the pilot study). * Eligibility will be determined by the research team. Exclusion Criteria: \-
"No Time Wasted" will be an innovative, immersive intervention using novel technology that will captivate the target audience with narrative and gaming elements to scaffold the educational message.
Arctuva estimate
Actual pay is set by the research site.
Verify or correct the compensation shown for this listing.