Virtual Reality Mindfulness Meditation in Patients After Anterior Cruciate Ligament Reconstruction
University of North Carolina, Chapel Hill
Summary
To evaluate the effect of virtual reality mindfulness meditation on patients after ACLR, the investigators will determine the effect of virtual reality mindfulness meditation to 1) decrease self-reported injury-related fear, 2) improve poor jump-landing movement patterns, and 3) improve brain activity in women 1 to 5 years post-ACLR when compared to a virtual reality sham group.
Description
Injury-related fear after anterior cruciate ligament (ACL) injury significantly contributes to decreased return to sport, decreased physical activity engagement, and increased ACL reinjury risk in previously high functioning, physically active individuals. Injury-related fear is also associated with poor jump-landing movement patterns in patients after ACL reconstruction (ACLR). Unfortunately, current rehabilitation practices do not specifically address injury-related fear in patients after ACLR. Virtual reality mindfulness meditation is a mental practice that involves focusing the mind on exp…
Eligibility
- Age range
- 14–25 years
- Sex
- Female
- Healthy volunteers
- No
Inclusion Criteria: * Female * Ages 14-25 years * Have self-reported levels of fear on the Tampa Scale of Kinesiophobia-11 * Have poor jump-landing movement quality as measured by the Landing Error Scoring System-Real Time * Injured their knee playing or training for sports (recreational or organized) * Right-hand dominant * 6 months to 10-years post-ACLR * Demonstrate magnetic resonance imaging (MRI) compliance Exclusion Criteria: * Male * Concussion in the past 3 months * Presence of metal fragments, pins, plates, or clips, shrapnel, permanent makeup, body piercings that cannot be removed…
Interventions
- BehavioralVirtual Reality Mindfulness Meditation
Participants will be immersed in a virtual environment of their choosing. While in the virtual environment, participants will follow a guided mindfulness meditation script. Participants will complete the intervention 3 times a week over the course of 8-weeks.
- BehavioralVirtual Reality Sham
Participants will be immersed in a virtual environment of their choosing, such as at a beach, forest, or lake.
Location
- Fetzer Hall, 210 South RoadChapel Hill, North Carolina