Enhancing Prospective Thinking in Early Recovery
Indiana University
Summary
The goal of this clinical trial is to use a novel virtual reality intervention to test for efficacy in reducing alcohol use and increasing abstinence, with concomitant increases in future self-identification, future time perspective, and delay-of-reward, in early recovering alcohol use disorder (AUD) persons. The main question\[s\] this trial aims to answer are: Will the Virtual Reality (VR) intervention decrease the number of stimulant use days? Will the VR intervention produce longer abstinence periods during follow-up visits? Will the VR intervention increase alcohol abstinence rates? Will the VR intervention increase future self-identification? Will the VR intervention increase self-reported future time perspective? Will the VR intervention increase preference for delayed rewards in a laboratory delay discounting task on the study day? Will the VR intervention produce gains in the behavioral effects of future self-identification, future time perspective, and delayed rewards at the 30-day and 6-month follow-ups? Researchers will compare the experimental and control groups to see if there are differences in the results for the questions outlined above.
Eligibility
- Age range
- 18–60 years
- Sex
- All
- Healthy volunteers
- No
Inclusion Criteria: * Abstinence between ≥14 days and ≤1 year * Verbal endorsement of commitment to recovery * Outpatient * Psychotropic drugs for SUD-comorbidity * Drug/alcohol abstinence ≥ 24 hours at the time of the study day visit * English comprehension Exclusion Criteria: * Unstable medical disorders * Habitual drug use * Mu-opioid drugs * Smell/taste disorders * Unstable psychiatric conditions * Extravagant/elaborate face tattoos
Interventions
- DeviceVirtual Reality
They will receive a Virtual Reality Park experience, which is an empty park with no avatars. They will then have a Virtual Reality Avatar experience, where they will see an avatar resembling themselves in a park setting.
- DeviceVirtual Reality
They will receive a Virtual Reality Park experience, which is an empty park with no avatars.
Location
- Indiana University School of Medicine - Goodman HalIndianapolis, Indiana