Study detail
RecruitingObservational
Effectiveness Testing of a Videogame Intervention (No Baby No) to Decrease Contraception Non-use Among Adolescents: A Randomized Trial
Weill Medical College of Cornell University
Summary
The purpose of this study is to evaluate the effectiveness of a videogame compared to an attention/time control at reducing contraceptive non-use among adolescents.
Eligibility
- Age range
- 15–20 years
- Sex
- All
- Healthy volunteers
- Yes
Detailed criteria
Inclusion Criteria: * Male or Female * Age15-20 at the time of enrollment * Able to speak and read English or Spanish * Have a smart phone (to scan QR code) or personal email account (to take screening questionnaire) Exclusion Criteria: * Age less than 15 or older than 20 * Unable to speak and read English or Spanish * Do not have a smart phone or personal email account
Interventions
- OtherVideogame Intervention
No Baby No video game
- OtherCommercial game control
Commercial video game