Investigating the Role of Haptic Feedback in Virtual Reality Learning Environments for Literacy Acquisition
University of Miami
Summary
The purpose of this study is to investigate the role of non-invasive wearable haptic feedback, in supporting literacy-focused Virtual Reality (VR) learning environments. The haptic feedback will be delivered through haptic gloves with integrated vibration monitors and finger tracking. The primary objective is to examine how multisensory engagement, specifically the addition of haptic cues, influences learning outcomes such as phonetic recognition, spelling, and reading skills in early learners.
Eligibility
- Age range
- 6+ years
- Sex
- All
- Healthy volunteers
- Yes
Inclusion Criteria: * Students from elementary to higher education; * Students aged 6 years old and up. Exclusion Criteria: * Students with significant uncorrected vision; * Students with significant hearing impairments; * Students with severe cognitive conditions; * Students with significant neurological conditions; * Students with significant motor conditions that would prevent safe participation in a VR-based learning activity.
Interventions
- BehavioralHaptic-Integrated Interactive Virtual Reality Experience
Participants will use haptic gloves to interact with the virtual reality experience
- BehavioralTraditional Virtual Reality Experience (Hand Controllers)
Participants will use traditional hand controllers to interact with the virtual reality experience
Locations (2)
- University of MiamiCoral Gables, Florida
- University of MiamiCoral Gables, Florida