Active Video Games and Their Effect on Weight Loss and HgbA1c in Patients With Obesity and Type 2 Diabetes Mellitus
University of Miami
Summary
The purpose of this study is to assess the impact of active video gaming participation in otherwise sedentary patients with obesity and Type 2 diabetes mellitus. The study will assess changes in sedentary time, activity level and changes in weight and Hemoglobin A1c, as well as other complications related to obesity that is monitored in clinic.
Eligibility
- Age range
- 5–21 years
- Sex
- All
- Healthy volunteers
- No
Inclusion Criteria: * Patients followed at the University of Miami Pediatric Endocrinology Clinic * Must have a diagnosis of Obesity (BMI \>= 95th percentile) and Type 2 Diabetes Mellitus (Hemoglobin A1c \> 6.5%) * Children and teenagers, 5-18 years old * Young adults 19-21 years old Exclusion Criteria: * Patients who have conditions preventing physical activity (such as physical limitations) * Patients without Televisions at home * Pregnant females * Patients in juvenile detention or prison * Adults unable to consent
Interventions
- BehavioralNex Playground Activity Program
Participants are provided with a Nex Playground gaming console and asked to use it regularly at home for no less than 20 minutes at a time, unless otherwise doing another physical activity or sport for this timeframe.
Location
- University of MiamiMiami, Florida