Active Video Games and Their Effect on Weight Loss and HgbA1c in Patients With Obesity and Type 2 Diabetes Mellitus
University of Miami
Summary
The purpose of this study is to assess the impact of active video gaming participation in otherwise sedentary patients with obesity and Type 2 diabetes mellitus. The study will assess improvement in weight and Hemoglobin A1c, as well as other complications related to obesity that is monitored in clinic.
Eligibility
- Age range
- 5–21 years
- Sex
- All
- Healthy volunteers
- No
Inclusion Criteria: * Patients followed at the University of Miami Pediatric Endocrinology Clinic * Must have a diagnosis of Obesity (BMI \>= 95th percentile) and Type 2 Diabetes Mellitus * Children and teenagers, 5-18 years old * Young adults 19-21 years old Exclusion Criteria: * Patients who have conditions preventing physical activity (such as physical limitations) * Patients without Televisions at home * Pregnant females * Patients in juvenile detention or prison * Adults unable to consent
Interventions
- BehavioralNex Playground Activity Program
Participants are provided with a Nex Playground gaming console and asked to use it regularly at home for 45 minutes at a time, unless otherwise doing another physical activity or sport for this timeframe.
Location
- University of MiamiMiami, Florida